Dispatches from Jeuxly...

The Games of Jeuxly: Try Them Yourself!

After many weeks of work, instruction, feedback-gathering, and a public showcase, we’re proud to present the games made by the participants of Jeuxly for you to play for yourself! Post-showcase, the participants had a little extra time to brush their games into top shape before making them available online. Now you can see for yourself the creativity and skill that each participant brought to the process.

Read more...

Posted September 1
by Cecily Carver

Success! The games of Jeuxly

Jeuxly is a wrap, and our showcase and reception event on August 18 was a huge success. All six incubator participants completed and presented their games to a packed house at Bento Miso. Each and every one of the participants exceeded our expectations and created a unique and personal game.

Didn’t make it to the showcase event? Get to know each of these dames and their games a little better before we make them available to download and play on September 1.

Read more...

Posted August 19
by Jennie Faber

Jennie's avatar

Jeuxly Reception + Show

Our second game-making incubator, Jeuxly, is coming to a close. Please join us to celebrate the achievements of six first-time devs, play their games, talk to them about their work, and enjoy some tasty snacks and beverages in the company of your friends in the DMG Toronto community.

Read more...

Posted August 12
by Jennie Faber

Jennie's avatar

Recap: New Game Makers #3 - Electronic Music Production

A recap of Carly Beath’s presentation on electronic music production for games for the New Game Makers series on July 21, 2012.

Read more...

Posted August 7
by Jennie Faber

Jennie's avatar

Session #5 Resources and Homework: Playtesting

Why, when, and how to playtest!

Read more...

Posted August 3
by Jennie Faber

Jennie's avatar

Halfway point recap + remaining work sessions

Our Jeuxly participants are making great headway on their games. Last week, we saw:

  • Gillian’s “stiff and morbid” art style for her Pong-like
Read more...

Posted August 2
by Jennie Faber

Jennie's avatar

Session #3 Resources and Homework for week 4

A recap of what we covered during week 3, and your homework assignment for week 4!

Read more...

Posted July 21
by Jennie Faber

Jennie's avatar

Intro to collisions in Stencyl

A quick overview of how collisions work in Stencyl, and tips for troubleshooting if you run into problems.

Read more...

Posted July 20
by Cecily Carver

Planning and managing your incubator/jam project

A recap of my presentation at work session #3 on planning the pre-production and production phases of making your game on an extremely tight timeline.

Read more...

Posted July 19
by Jennie Faber

Jennie's avatar

Call for work session mentors

Seeking mentors to lend a hand for work sessions starting July 25.

Read more...

Posted July 16
by Jennie Faber

Jennie's avatar